Step 1. Click here to download Sqirlz Morph. Unzip and install the program (run SqM_instal.exe).
Step 2. Launch Sqirlz Morph (click Start -> Programs -> Sqirlz Morph -> Sqirlz Morph).
Step 3. Let's suppose we have two photos -- the face of woman and the face of man:
Click File -> Open. Find your images (BMP and JPG formats only). Select them and click Open.
Step 4. On the right part of the program's window you can see a panel with different buttons. Each button allows to change the mode of cursor.
Use the button with green plus symbol + to add control points by clicking the right mouse button on the picture.
You must find similar parts of the image (in our example -- similar parts of the face are nose, eyes, lips, etc.) and mark corresponding areas with control points.
Next, you must click the button with black arrow, and move control points to the corresponding areas on the second image (in our example -- control points of eyes of woman must be moved to the same areas of eyes of man, control points of nose of woman must be moved to the same areas of nose of man etc).
The button with Red minus can be used to delete some control points.
Step 5. Finally, if you want to receive morphed image, then click menu Morph -> File Sequence -> Save, choose the folder and enter the beginning of file name. Click Save. In the specified folder you will find a lot of images with different ratio of morphing between the first and the second image.
What we have in our example -- a very interesting mix of man and woman:
So, using the morphing tool you can create mixed faces. You have an amazing opportunity to guess what a possible child of different people will look like.
If you want to receive morphing animation, then click Morph -> Make Flash File or Morph -> Make AVI File. Animation will be saved as SWF or AVI file.
Here's the result (smooth animation):
Morph One Way turned off
Useful Tips & Tricks:
Web Animation Options
Sqirlz animations can be saved in four ways: (1) as a Macromedia Flash (SWF) movie file, (2) as a video clip file in AVI format, (3) as an animated GIF file, or (4) as a set of image files (of type .bmp or .jpg) with one image file saved for each frame in the animation.
The most common ways of incorporating a simple animation in a web page is as an animated GIF file or a Flash movie.
Flash is becoming the standard web animation format, and can be produced directly from Sqirlz, as can GIF.
Other video formats such as MPEG-1 and MPEG-2 can easily be produced from an AVI file using one of a number of available Freeware and Shareware converters. These can be found, for example, by searching the Web for “AVI to MPEG” and the like.
Flash File Background Color
If you incorporate, for example, a Flash animation with black outer regions in a black web page, you might see unwanted thin white lines at the animation edges. This can be cured by modifying the HTML coding used to display the web page (specifically, the parameters affecting background color or transparency of the Flash file).
By ticking the “Auto Background Color” box when saving a Flash file, Sqirlz will set the background color parameter in the Flash file itself, which should mean no tinkering needed with the HTML.
Whatever the background color setting in the Flash file, this can always be overridden in the web page HTML.
Making Use of Automatic Control Point Positioning
Once you have a few Control Points in place, probably the most efficient way to proceed is to add further Control Points between reasonably close existing Control Points, and occasionally make sure that all Control Points so far added are where you want them on all of the images.
How automatic positioning works
When you add a Control Point to one image (the ‘Add Image’), a corresponding Control Point is automatically created in each of the other images.
The program decides where to place these corresponding Control Points by examining the ‘Add Image’ and finding the position of the Control Point you have just added relative to its closest two neighbouring Control Points (assuming you have already added at least two earlier).
On each of the other images, the corresponding Control Points of the two neighbours are used to calculate where to position the new Control Point.
The speed of the displayed animation can be altered by using the up and down arrow or "F" and "S" keyboard keys.
If your morph contains strong distortion of images, or a big movement across an image, you might see unwanted faint distorted bits of image around the start and finish of each morph animation cycle.
Switching Fixed Boundary OFF will often remove this ghosting when you have movement near to the image boundaries.
A more general solution to the ghosting problem is to select the Advanced Mix option and set the Start Fade % sliding control to perhaps 10% or 20%, and the Finish Fade % control to 90% or 80%.
The classic morph is to simultaneously deform and mix pictures of faces so that the eyes, nose, mouth etc in each image appears exactly superimposed in the mixed image. Sqirlz Morph allows this sort of morphing, with no restriction on how many pictures can be morphed together at the same time. A morph animation can be run directly on screen, or saved as an AVI video clip or Flash movie.
Warping a single image
If you just want to distort a particular image in some way without trying to combine it with other images, then the Warp Mode lets you do this.
A warp animation can be run directly on screen, or saved as an AVI video clip or Flash movie.
Basic rules of morphing
The number of frames to use for the morph animation is selected with the “Period” command in the “Morph” menu.
The set of control points which you have added to an image can be saved to file and re-loaded using the “Save” and “Load” commands in the “Control Points” menu.
The set of control points which you have added to an image can be copied to storage and pasted onto other images using the “Copy” and “Paste” commands in the “Control Points” menu.
By default, the image boundaries are treated as fixed during morphs. You can switch this restriction off using the “Fixed Boundary” command in the “Control Points” menu.
Saving your work
At any time while setting up a morph or warp animation, you can save all the settings and Control Points that you have chosen, along with the names of open image files, by creating a Project file with the Save As command in the “Project” sub-menu situated within the main File menu.
At a later time, the Project can be loaded again via the Open command.
The Preview Window
When you decide to run a morph or warp animation, the animation appears in the Preview window. At all other times, the Preview window displays the current “mid point” of the animation (when morphing) or the current warp (in Warp Mode).
Whenever you add, move, or delete a Control Point, the Preview window shows the new animation mid point (when morphing) or the new warp (in Warp Mode).
Controls Situated on the Preview Window
The “Zoom In” and “Zoom Out” buttons magnify or reduce the Preview window.
Ticking the “High Speed/Low Quality (S/Q)” box on the Preview window allows for quick setting up and testing of the the morph/warp. Switching this box off (un-ticked) enables accurate positioning of Control Points and a high-quality Preview display.
The “Copy To New Image Window” button creates a new image window from the Preview display. This new image window can be saved or used for morphing/warping etc.
The controls situated on the Preview window work only on the Preview window itself. They have no effect when you save an animation, which is saved full size by default, or at the size you choose.
The Frame Select Toolbar
There are three items in this toolbar, which by default is at the bottom of the program’s window.
The sliding cursor allows you to select which frame of the morph or warp animation to display in the Preview Window.
The number box shows which frame is currently selected, and (after the “/”) the total number of frames in the animation.
The Center Morph button on the right allows you to choose frames where all loaded images contribute approximately equally to the morphed image (Mix 1 morph), or where pairs of loaded images contribute equally (Mix 2 morph).
File Types and Image Formats
The only file types which Sqirlz can read directly are the Bitmap (.bmp) and JPEG (.jpg) types.
You can still work with other file types which can be copied into the Windows clipboard (but see below for .gif files).
To work with a file other than .jpg and .bmp, such as .tif, load it into a standard photo/imaging package such as Microsoft Paint and copy the image to the clipboard. You can then Paste the image directly into Sqirlz after creating an empty image window with the New command.
You could also, of course, just use the other imaging application to save your .tif etc image as a .bmp or .jpg file and then Open it in Sqirlz.
Sqirlz can only handle 24-bit color images (which is the standard format for most applications). If you have an image in, for example, greyscale, or 8-bit indexed color, or 32-color format, then you must first convert it to 24-bit color format for Sqirlz to understand it.
One file type which you will have to convert is the .gif type. These usually support no more than 8 bits of color information.
Many standard photo/imaging packages (like Microsoft Paint) have the facility for converting image formats, so you will need to use one of these first.
Once converted to 24-bit format, the image may be copied to the clipboard and pasted into Sqirlz, or saved as a .bmp or .jpg file and opened in Sqirlz as described above.
ALTERNATIVE FREEWARE MORPHING PROGRAM:
PaintStar -- Click here to download PaintStar
How to use:
Step 1. Select Tools->Morph Maker. Load the first and the second images, then click match points on both images.
Step 2. Click 'create frames' button, preview the morph movies.
Step 3. Save as a gif animation or an image file sequence.
See Also Free Solutions:
Try Commercial Solutions: